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Augmented Reality

Build a Classic Duck Hunting Game in Augmented Reality from Scratch  eBooks & eLearning

Posted by IrGens at Dec. 19, 2018
Build a Classic Duck Hunting Game in Augmented Reality from Scratch

Build a Classic Duck Hunting Game in Augmented Reality from Scratch
.MP4, AVC, 380 kbps, 1280x720 | English, AAC, 160 kbps, 2 Ch | 7h 39m | 1.65 GB
Instructor: Diego Herrera

Object Based Augmented Reality and its Tracking Systems  eBooks & eLearning

Posted by AlenMiler at Dec. 3, 2018
Object Based Augmented Reality and its Tracking Systems

Object Based Augmented Reality and its Tracking Systems by Kazi Muhammad Fahim Shahriar
English | October 18, 2018 | ASIN: B07JJL9DNY | 67 pages | AZW3 | 2.96 MB
Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#

Allan Fowler, "Beginning iOS AR Game Development: Developing Augmented Reality Apps with Unity and C#"
English | ISBN: 1484236173 | 2019 | 260 pages | PDF, EPUB | 16 + 12 MB

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS  eBooks & eLearning

Posted by hill0 at Nov. 9, 2018
Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS Kindle Edition
by Wallace Wang

English | 2018 | ISBN: 1484241010 | 489 Pages | PDF/EPUB | 17.44 MB

The Complete ARKit Course - Build 11 Augmented Reality Apps  eBooks & eLearning

Posted by IrGens at Oct. 26, 2018
The Complete ARKit Course - Build 11 Augmented Reality Apps

The Complete ARKit Course - Build 11 Augmented Reality Apps
.MP4, AVC, 380 kbps, 1280x720 | English, AAC, 132 kbps, 2 Ch | 9h 17m | 2.86 GB
Instructors: Rayan Slim, Rob Percival

Virtual Reality and Augmented Reality  eBooks & eLearning

Posted by AvaxGenius at Oct. 15, 2018
Virtual Reality and Augmented Reality

Virtual Reality and Augmented Reality: 15th EuroVR International Conference, EuroVR 2018, London, UK, October 22–23, 2018, Proceedings by Patrick Bourdot
English | PDF | 2018 | 264 Pages | ISBN : 3030017893 | 46.30 MB

This book constitutes the refereed proceedings of the 15th International Conference on Virtual Reality and Augmented Reality, EuroVR 2018, held in London, UK, in October 2018.
The 9 full papers and 6 short papers presented were carefully reviewed and selected from 39 submissions. The papers are organized in 5topical sections: vision-based motion tracking; 3D acquisition and 3D reconstruction; haptics and 3D audio; perception and cognition; interactive techniques and use-case studies.
Augmented Reality For Beginners!: Principles & Practices for Augmented Reality & Virtual Computers

Augmented Reality For Beginners!: Principles & Practices for Augmented Reality & Virtual Computers by Roger Froze
English | November 25, 2016 | ISBN: 1539919374 | 56 pages | EPUB | 0.11 MB
Emerging Technologies for Health and Medicine: Virtual Reality, Augmented Reality, Artificial Intelligence, Internet of Things

Dac–Nhuong Le and Chung Van Le, "Emerging Technologies for Health and Medicine: Virtual Reality, Augmented Reality, Artificial Intelligence, Internet of Things, Robotics, Industry 4.0"
English | ISBN: 1119509815 | 2018 | 318 pages | PDF | 9 MB
Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

Unity 2018 Augmented Reality Projects: Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia by Jesse Glover
English | July 30th, 2017 | ISBN: 1788838769 | 358 Pages | EPUB (True/HQ) | 24.15 MB

Create engaging Augmented Reality (AR) applications with Unity 3D that can be experienced with devices such as HoloLens and Daydream

Microsoft HoloLens By Example: Create immersive Augmented Reality experiences  eBooks & eLearning

Posted by First1 at Oct. 1, 2018
Microsoft HoloLens By Example: Create immersive Augmented Reality experiences

Microsoft HoloLens By Example: Create immersive Augmented Reality experiences by Joshua Newnham
English | September 20th, 2017 | ISBN: 1787126269 | 406 Pages | EPUB | 31.97 MB

Are you a developer who is fascinated with Microsoft HoloLens and its capabilities? Do you want to learn the intricacies of working with the HoloLens SDK and create your own apps? If so, this is the book for you.