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a Guide to Game Theory

Guide to Game Theory (Repost)  eBooks & eLearning

Posted by step778 at Sept. 11, 2018
Guide to Game Theory (Repost)

Fiona Carmichael, "Guide to Game Theory"
2004 | pages: 303 | ISBN: 0273684965 | PDF | 1,8 mb
Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing

Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing By Adam Sinicki
English | PDF,EPUB | 2017 | 257 Pages | ISBN : 1484227034 | 18.7 MB

Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.
Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing

Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing by Adam Sinicki
English | PDF,EPUB | 2017 | 257 Pages | ISBN : 1484227034 | 18.70 MB

Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.
Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing (Repost)

Learn Unity for Android Game Development: A Guide to Game Design, Development, and Marketing by Adam Sinicki
English | PDF,EPUB | 2017 | 257 Pages | ISBN : 1484227034 | 18.70 MB

Get a thorough and practical introduction to Unity development for Android devices with no previous experience with game development needed. In this book, you'll go through every step from downloading and installing Unity and the Android SDK, to creating fully functional games. The bulk of Learn Unity for Android Game Development is a simple project to create a 2D platform game complete with touchscreen controls, physics, enemies, respawning, collectibles and more.

The Quest for Meaning: A Guide to Semiotic Theory and Practice  eBooks & eLearning

Posted by interes at April 19, 2017
The Quest for Meaning: A Guide to Semiotic Theory and Practice

The Quest for Meaning: A Guide to Semiotic Theory and Practice (Toronto Studies in Semiotics and Communication) by Marcel Danesi
English | 2007 | ISBN: 080209368X, 0802095143 | 192 pages | PDF | 2 MB
Seven Databases in Seven Weeks: A Guide to Modern Databases and the NoSQL Movement, 2nd Edition

Seven Databases in Seven Weeks: A Guide to Modern Databases and the NoSQL Movement, 2nd Edition by Luc Perkins, Eric Redmond, Jim Wilson
English | May 9th, 2018 | ASIN: B07CYLX6FD, ISBN: 1680502530 | 360 Pages | EPUB | 5.99 MB

Data is getting bigger and more complex by the day, and so are your choices in handling it. Explore some of the most cutting-edge databases available - from a traditional relational database to newer NoSQL approaches - and make informed decisions about challenging data storage problems. This is the only comprehensive guide to the world of NoSQL databases, with in-depth practical and conceptual introductions to seven different technologies: Redis, Neo4J, CouchDB, MongoDB, HBase, Postgres, and DynamoDB. This second edition includes a new chapter on DynamoDB and updated content for each chapter.
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games (repost)

Steve Horowitz, Scott R. Looney "The Essential Guide to Game Audio: The Theory and Practice of Sound for Games"
2014 | ISBN: 041570670X | English | 254 pages | PDF | 7.7 MB

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry.

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games (Repost)  eBooks & eLearning

Posted by leonardo78 at Jan. 28, 2016
The Essential Guide to Game Audio: The Theory and Practice of Sound for Games (Repost)

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games by Steve Horowitz, Scott R. Looney
Publisher: Focal Press | 2014 | ISBN: 041570670X | 254 pages | PDF | 7,7 MB

The Essential Guide to Game Audio: The Theory and Practice of Sound for Games is a first of its kind textbook and must-have reference guide for everything you ever wanted to know about sound for games. This book provides a basic overview of game audio, how it has developed over time, and how you can make a career in this industry.

A Guide to Designing Curricular Games: How to "Game" the System  eBooks & eLearning

Posted by Jeembo at Oct. 7, 2017
A Guide to Designing Curricular Games: How to "Game" the System

A Guide to Designing Curricular Games: How to "Game" the System by Janna Jackson Kellinger
English | 2017 | ISBN: 3319423924 | 349 Pages | PDF | 6.5 MB

This book is a guide to designing curricular games to suit the needs of students.

The Reality Game: A Guide to Humanistic Counselling and Psychotherapy, 3rd Edition  eBooks & eLearning

Posted by sasha82 at Sept. 10, 2016
The Reality Game: A Guide to Humanistic Counselling and Psychotherapy, 3rd Edition

The Reality Game: A Guide to Humanistic Counselling and Psychotherapy, 3rd Edition by John Rowan
2016 | ISBN: 113885011X, 1138850128 | English | 262 pages | PDF | 1.4 MB